![]() Rogue Fable III is in active, continuous development and will be receiving regular updates for the next few weeks. 110 monster types each with their own abilities, behaviors, strengths and weaknesses. 6 skills, 65 talents and 42 abilities from which to build your character. Rogue Fable III includes: 10 base character classes which can be multi-classed over the course of a game. Designed from the ground up to be beatable in a single hour, but with a huge variety between runs. Rogue Fable III combines the challenge, tactics and strategy of classic rogue-likes with a modern interface and graphics. From haunted crypts, to putrid swamps and into the very heart of a volcano, Rogue Fable III offers a massive variety of distinct environments. Raise the dead, blast enemies into pits, electrocute a pool of water, surround yourself in a shield of fire and much much more! 13 dungeon branches. Flexible character development that allows and encourages experimentation as you adapt your build to the challenges and treasures found in each dungeon. 8 distinct races, each with a special twist on the core gameplay. 10 classes, each with a unique set of talents, abilities, strengths and weaknesses. While very challenging at times, every run is ultimately winnable and a true test of player skill and knowledge. And wealth of content that the genre is famous for. 136 Dragons’ Advantages and Disadvantages. Any similarity to actual people, organizations, places, or events is purely coincidental. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. Distributed in Canada to the book trade by Fenn Ltd. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Box 707 Renton WA 98057-0707 Questions? 1-80ĮUROPEAN HEADQUARTERS Wizards of the Coast, Belgium T Hofveld 6d 1702 Groot-Bijgaarden BelgiumĦ20-17668-001-EN 987654321 First Printing: November 2003ĭungeons & Dragons, D&D, AD&D, Draconomicon, Dungeon Master, d20, d20 System, Forgotten Realms, Wizards of the Coast, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and their respective logos are trademarks of Wizards of the Coast, Inc. U.S., CANADA, ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc. Stephens), Forgotten Realms® Campaign Setting (Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo), The Golden Bough (James George Frazer), AD&D 1st Edition Monster Manual (Gary Gygax), Monsters of Faerun (James Wyatt and Rob Heinsoo), AD&D 2nd Edition Monstrous Manual, Oriental Adventures (James Wyatt), Savage Species (Jennifer Clarke Wilkes, David Eckelberry, and Rich Redman), Tome and Blood (Bruce Cordell and Skip Williams). Deittrich), Book of Eldritch Might (Monte Cook/Malhavoc Press), Book of Vile Darkness (Monte Cook), Bulfinch’s Mythology (Thomas Bulfinch), Transformations of Myth Through Time (Joseph Campbell), “Class Acts: Dragonkith,” Dragon Magazine #284 (Monte Cook), Council of Wyrms (Bill Slavicsek), Defenders of the Faith (Rich Redman and James Wyatt), AD&D® 2nd Edition Draconomicon (Nigel Findley, Christopher Kubasik, Carl Sargent, John Terra, and William Tracy), “Dragontongue: A Draconic Language Primer,” Dragon Magazine #284 (Owen K. Webster (Dragon Names) Resources for this product (and the authors of those works) include Atlas of Animal Anatomy (W. To learn more about the Open Gaming License and the d20 System License, please visit Playtesters: Greg Collins, Jesse Decker, Viet Nguyen, Marc Russell, Dennis Worrell Valuable advice provided by Todd Lockwood and Sam Wood (Dragon Anatomy and Motion), Monica Shellman and Michael S. No portion of this work may be reproduced in any form without written permission. ![]() This WIZARDS OF THE COAST® product contains no Open Game Content. ![]() This d20™ System game utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. M A N A G E R GRAPHIC PRODUCTION SPECIALISTSĮrin Dorries, Angelika Lokotz P R O D U C T I O N ![]() Wayne England, Emily Fiegenschuh, Lars Grant-West, Rebecca Guay-Mitchell, David Hudnut, Jeremy Jarvis, Ginger Kubic, John & Laura Lakey, Todd Lockwood, David Martin, Dennis CrabappleMcClain, Matt Mitchell, Mark Nelson, Steve Prescott, Vinod Rams, Richard Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, Ben Thompson, Sam Woodĭawn Murin, Mari Kolkowski VICE PRESIDENT OF PUBLISHING C Michele Carter, Dale Donovan, Gwendolyn F.M. DRACONOMICON™ Andy Collins, Skip Williams, James Wyatt D ![]()
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